π el_horsesync β Horse Speed Sync Fix
Improve your RedM server with a simple but essential gameplay fix.
el_horsesync removes the unrealistic speed synchronization between horses when players ride close to each other β restoring natural and independent riding behavior.
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β‘ The Problem
By default, horses tend to influence each other when players ride side by side.
β’ Faster horses get slowed down unintentionally
β’ Speeds become artificially synchronized
β’ Riding feels unnatural and inconsistent
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π οΈ The Solution
This script cleanly fixes the issue and ensures:
β’ Independent horse speeds at all times
β’ No more forced synchronization
β’ Smooth and realistic riding experience
Additionally:
β’ Jumping from one horse to another is disabled
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π Features
β’ Performance-friendly β extremely lightweight
β’ Standalone β no dependencies required
β’ Plug & Play β drop it in and it works instantly
β’ Stable and reliable for long-term server use
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βοΈ Configuration
Highly customizable via config.lua:
β’ Player Horse Sync: Toggle independent sync for player mounts (default status & toggle command).
β’ NPC Horse Sync: Enable or disable speed sync for wild and NPC-ridden horses.
β’ NPC Carriage Sync: Configure speed sync specifically for carriage/wagon horses.
β’ Custom Commands: Assign unique commands for each category (e.g., /sh, /snh, /sw) or disable player commands entirely.
β’ Custom Translations: Translate all chat prefixes and toggle messages directly in the config.
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π Technical Details
β’ Fully standalone implementation
β’ Designed for seamless integration into any RedM server
β’ Encrypted: Server and client files are protected (CFX Escrow)
β’ Tested with gum_stables
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A small fix that makes a big difference.
Make riding feel right again with el_horsesync.