el_horsesync

el_horsesync

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🐎 el_horsesync – Horse Speed Sync Fix

Improve your RedM server with a simple but essential gameplay fix.

el_horsesync removes the unrealistic speed synchronization between horses when players ride close to each other – restoring natural and independent riding behavior.


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⚑ The Problem

By default, horses tend to influence each other when players ride side by side.

β€’ Faster horses get slowed down unintentionally

β€’ Speeds become artificially synchronized

β€’ Riding feels unnatural and inconsistent

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πŸ› οΈ The Solution

This script cleanly fixes the issue and ensures:

β€’ Independent horse speeds at all times

β€’ No more forced synchronization

β€’ Smooth and realistic riding experience

Additionally:

β€’ Jumping from one horse to another is disabled

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πŸš€ Features

β€’ Performance-friendly – extremely lightweight

β€’ Standalone – no dependencies required

β€’ Plug & Play – drop it in and it works instantly

β€’ Stable and reliable for long-term server use

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βš™οΈ Configuration

Highly customizable via config.lua:

β€’ Player Horse Sync: Toggle independent sync for player mounts (default status & toggle command).

β€’ NPC Horse Sync: Enable or disable speed sync for wild and NPC-ridden horses.

β€’ NPC Carriage Sync: Configure speed sync specifically for carriage/wagon horses.

β€’ Custom Commands: Assign unique commands for each category (e.g., /sh, /snh, /sw) or disable player commands entirely.

β€’ Custom Translations: Translate all chat prefixes and toggle messages directly in the config.

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πŸ“‹ Technical Details

β€’ Fully standalone implementation

β€’ Designed for seamless integration into any RedM server

β€’ Encrypted: Server and client files are protected (CFX Escrow)

β€’ Tested with gum_stables

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A small fix that makes a big difference.

Make riding feel right again with el_horsesync.